Rampage mode: Added a short name of a player's vehicle with the vehicle type icon to the list of teams on the Tab key screen.New localizations in Belarusian, Ukrainian, and Kazakh.Old loading screen (Teams displayed in one table).New, optional display settings for loading screens:.Clan profile: Added Clan search to the Stronghold tab and improved visual component.Improved filters and tooltips for storing and activating Personal Reserves.Reduced the number of modules for low-tier vehicles to facilitate the research process.Added the list of goal-setting missions (Combat Maneuvers) to the Recruit Training tab (for players in tier IV-V vehicles).Implemented sound presets for playing with different sound systems and at different times of day.Implemented the sound for the Sixth Sense "bulb", notifications about damaged modules (turret, fuel tanks, radio, ammo rack), and basic consumables (First Aid Kit, Repair Kit, Fire Extinguisher).It presents a sound notification about causing the critical damage to enemy vehicles Reworked/re-implemented SFX when causing a critical hit.Fully reworked the sound of vehicle engines, tracks, transmissions and interaction with various types of surfaces.Reworked the sounds of tracers and vehicle destruction.It's now possible to identify the caliber of the penetrating shell (or penetration type) and how much damage was caused to the vehicles The sound corresponds to the caliber and depends on the type of magazine loading system: manual or automatic Sounds of gun shots both inside and outside of vehicle turrets but the current system of calibers has remained the same.Reworked sounds in the basic subsystems:.Replaced the current FMOD sound engine with Audiokinetic Wwise, allowing sounds to process on a separate core, which improves the performance of multi-core hardware systems on practically all configurations.Implemented the mechanics for flipping vehicles over.Reworked the behavior of vehicles when ramming or colliding with other vehicles.
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